For my final project at my first college, back in 2007, I decided to make a simple top-down Command and Conquer style RTS game in Flash MX 2004. I never got around to writing any real AI for the game, but I made a simple defend-your-base style demo that showed off the completed features of the game.
The game comes complete with buildings that you can place where you want, including turrets for defending your base against enemies; 6 different ground units to use in combat, including an engineer that can be used to capture enemy buildings (the enemy sends engineers to capture your buildings too!); and a working minimap that shows the location of all buildings and units, and can be clicked on to move the camera anywhere on the map.
Enemy units start spawning a couple minutes in. It starts off slow and then ramps up over time. The game ends when you kill the enemy HQ or they kill yours.
You can play it here:
Controls:
Left click, drag and release to select a group of units.
Shift + left click to place buildings and move units.(Flash uses Right Click for its menu by default).
Move the camera by moving your cursor to the edge of the screen, or by clicking on the minimap.
Buildings:
Headquarters - If you lose your HQ the game is over.
Power Generator - Powers your buildings.
Oil Well - Generates money.
Turret - Automatically fires at enemies who come within range.
Barracks - Used to recruit units.
Units:
Rifleman - Short range ground unit.
Sniper - Long range ground unit.
Rocket Man - Deals a lot of damage to structures.
Scout - Increases the range of snipers when it stands next to them.
Medic - Heals nearby units.
Engineer - Repairs friendly buildings and captures enemy buildings.
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