This was my first month doing the 1GAM challenge so I wasn't worried about making anything all that impressive. I was experimenting with the Unity engine's 2D physics features and figured I would turn it into a Flappy-Bird-style click-to-dodge game.
You are a triangle-ship flying through an asteroid field. Click to the left or right of the ship to dodge. Over time your ship speeds up and the asteroids get larger.
The asteroids start off small.
As time goes on your ship speeds up and the asteroids get larger.
When your ship explodes the pilot is ejected and the camera
follows him until you start over.
Play the game here.
I was planning on polishing the game up a bit more before the end of the month but then I wound up participating in Ludum Dare 30, and I've been working on the game I started during the competition ever since.
I was planning on polishing the game up a bit more before the end of the month but then I wound up participating in Ludum Dare 30, and I've been working on the game I started during the competition ever since.
Next Month
September's 1GAM game will be in LUA, using the Love2D engine. I'm still not quite sure what kind of game I will be making, but I think it will likely be a Galcon-style game where you fight over territories that auto-generate units over time, which you then use to capture other territories. I'll probably make a post with some screenshots once I have some progress to report.
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