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The title screen, with 3 AI fighting each other in the background. |
My 1GAM project for September was a simplistic real-time planetary-conquest strategy game, similar to Galcon or Eufloria. Players fight for control of planets which produce ships, which you then use to conquer more planets. The game keeps going until one side eradicates all opposition. It's a genre that has been done plenty of times before, but it still isn't over-saturated. And it's a genre that I particularly enjoy, for some reason.
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Fights are happening on multiple planets simultaneously. |
What excited me most about this project, apart from making it in LUA, was the idea of writing an AI for the game. Though the behavior of the AI I planed was simple, it turned out well. It is both challenging and intelligent-feeling, and I could watch the AI fight itself all day long.
If you want to check the game out you can download it on GameJolt.
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