Wednesday, October 22, 2014

1GAM (September 2014)

Tools: LUA, Love2D Framework, ZeroBrane Studio (an awesome open-source LUA IDE)


The title screen, with 3 AI fighting each other in the background.


My 1GAM project for September was a simplistic real-time planetary-conquest strategy game, similar to Galcon or Eufloria. Players fight for control of planets which produce ships, which you then use to conquer more planets. The game keeps going until one side eradicates all opposition. It's a genre that has been done plenty of times before, but it still isn't over-saturated. And it's a genre that I particularly enjoy, for some reason.


Fights are happening on multiple planets simultaneously.


What excited me most about this project, apart from making it in LUA, was the idea of writing an AI for the game. Though the behavior of the AI I planed was simple, it turned out well. It is both challenging and intelligent-feeling, and I could watch the AI fight itself all day long.

If you want to check the game out you can download it on GameJolt.

Next Month

Itch.io is having a procedural game jam in November, so as practice I am putting a lot of procedural generation into my project for October. I already have my procedural dungeon generator working, and I also made my own implementation of Conway's Game of Life to practice Cellular Automata. I will be doing a blog post on procedural generation to cover the two projects later.

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