Monday, May 11, 2015

It's starting to resemble a game

Tools: LUA, Love2D, ZeroBrane Studio

Back in October I made a post about a procedural dungeon generator I was working on for a 1GAM game. Shortly afterwards I decided that I wanted to expand the game way past its original scope, and I wound up choosing to quit 1GAM all together so I could focus on making one good game instead of a dozen mediocre ones.

Unfortunately my dev computer died on me right before Thanksgiving and I wound up shelving the project for a while, until I finally had a chance to come back to it in the beginning of March. I'm making a lot of progress, so I figured I'd post an update going over some of the features I have working in the game so far.

In a nutshell the game will be a rogue-lite dungeon crawler with randomized enemies, weapons and armor. I intend to have some kind of meta-progression to increase replayability and encourage multiple playthroughs.

Currently, dungeons are generated on demand as the player progresses. The player can pick up new weapons and ammo drops from enemies and chests as they go. Here is a short demo of the game as it currently is (very, very pre-Alpha):

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